Mode Guide Zombie

 

The time has come, for Terrorists and Counter-Terrorists to hold a ceasefire, working together for the first time in the history of humanity.

They will be faced with the biggest battle in their lives, fighting with enemies that are very difficult to defeat, can't even be killed by simply firing bullets at their heads, namely Zombies. Zombies have entered restricted areas and endangered humans, so they must be defeated.

 
 

Zombie Mode is a round-based game, just like other modes. At the beginning of each round, players are given 20 seconds preparation time to buy weapons and defend themselves. Ahead of the remaining 10 seconds before the round begins to be played, an announcement will be made about who is infected.

During the preparation time, Human will have 1000 Health and 100 Armor, and will not receive damage if they fall from a height. After 20 seconds, one or more randomly selected players will change to Main Zombie (depending on the number of players per round).

 
 

Main Zombies must attack other humans with melee weapons. The attack will infect humans into ordinary zombies and they must attack other humans. The Zombie Team is considered to have won if it infected all humans in that round. Instead, humans must kill all Zombies or survive to win.

 
 

As a human, the main goal is to survive until the time each round runs out or destroy all Zombies. All humans affected by Zombie claws will immediately become infected and turn into Zombies until the end of the round or get killed.

 
 

As a Zombie, the only way to win is to infect all humans. When a player has been infected, a number of health and armor will be given, so that he is able to receive large amounts of damage before being killed. Zombies can run faster and jump higher than humans. In addition, players will get red night vision goggles that allow them to see humans hiding in the dark.

 

Zombie: The Mutation with gameplay that is still the same as Zombie: The Original with the addition of a new Zombie type and now Zombies have skills that can be used against Humans. In addition, there are additional weapons and items in Zombie: The Mutation makes the game even more interesting.

 
 

Zombie hosts must try to turn all humans into zombies. The Zombie Team will win if it manages to turn all Humans into Zombies while the Human will win if it can last until time runs out or can kill all Zombies. Zombie: The Mutation is a round-based game, just like other modes. At the beginning of each round, players are given 20 seconds preparation time to buy weapons and defend themselves. Ahead of the remaining 10 seconds before the round begins to be played, an announcement will be made about who is infected.

During the preparation time, Human will have 1000 Health and 100 Armor, and will not receive damage if they fall from a height. After 20 seconds, one or more randomly selected players will change to Main Zombie (depending on the number of players per round).

 
 

The difference between Zombie: The Original and Zombie: The Mutation, on the Zombie Host interface, is that there is a Human icon at the bottom close to the time when we kill Human, the icon will decrease, each time we kill 5 Human Hosts Zombies will be upgraded to stronger, namely increasing health and armor.

Zombies in Zombie Mode: The Mutation can evolve. Health from humans is a source of strength from zombies. So don't ever let your team mates get infected by Zombies or they will evolve to become stronger. Normal Zombies can turn into Zombie hosts if they can infect 3 Humans in 1 round and they will get the skills that the Zombie host has. If a Zombie host can infect 5 Humans in 1 round then he will become a stronger Zombie host and will have higher health and armor.

 
 

When you host a Zombie, we will have a skill called Congestion, this skill can be activated by pressing the G button. After pressing the G button, our speed will increase rapidly in some time. And if Human sees us using that skill, the host Zombie's body will turn bright red.

 
 

In Zombie: The Mutation, Zombies that are hit by Human shots then stand still in the condition of not getting hit again for a while, their health will automatically increase until the Zombie health limit, shown in the screenshot below.

 
 

In addition, in Zombie: The Mutation there is a Supply Box that is shaped like a medic box, in the Supply Box there are various weapons and different items. Only Human can see and take Supply Box. Supply Box comes out randomly every 20 seconds.

 
 

In Zombie: The Mutation, if we become Zombies, there are some skills that we can use.

The General Zombie skill used is Congestion which is increasing the speed of motion

The Light Zombie skill used is Stealth, which disappears and attacks silently

Heavy Zombie skill used is Trap which is to stop the opponent's movement by setting a trap.

Psycho Zombie skill used is Smoke Screen which is to make black smoke and attack from black smoke.

Voodoo Zombie skill used is Cure which is to cure other Zombie Health.

 

This mode is a continuation of Zombie mode: The Mutation. In Zombie mode: The Hero has a number of differences and additions to the game play, besides that you will also find new characters, weapons and maps. In accordance with its own title, Zombie: The Hero, there are Hero and Heroine in this latest mode. If a player uses a male character then the player will become a Hero and vice versa, if using a female character the player will become a Heroine.

 
 

There are several new abilities from the zombie side :

Resurrection

 

If zombies are 'killed', then within 5 seconds the zombies will return to life. But if a zombie is killed by a headshot, the zombie can't come back (Respawn). When returning to life, the zombie will have half of the cellphone and no armor. If a player has a Combat Master Item then the player does not need to wait 5 seconds to respawn again.

 

This item can only be used in Zombie: The Hero mode

Zombie: Eliminating the waiting time to come back to life after 'die'

 

Rage

 

Zombies have Anger Bar, which is a bar that will increase every zombie is hit by human. And when the anger bar is full, the zombie's cellphone and armor will increase very much. If zombies infect a human hero or heroine, the anger bar will increase faster.

 
 

Skill

 

All zombies both normal and zombie hosts can use their skills, but the skills used by normal zombies are weaker than zombie hosts.

Players can open zombies you want to use by pressing the M button when infected.

Not only zombies, human also has several new abilities :

 

Hero & Heroine

Human will get a Hero if the player uses male and heroine characters if the player uses female characters. During the 20 seconds of zombie selection, there is a human who turns randomly into a Hero or Heroine. Hero and Heroine characters have special looks and weapons.

 

Hero

Hero is told as Commander of SAS special forces and heroes carry SVDEX weapons as main weapons and Dual desert Eagle as secondary weapons.

 

Heroine

Heroine is a zombie hunter carrying a Quadbarrel shotgun weapon as a main weapon and Dual desert Eagle as a secondary weapon.

 

Attack Charge

 

At the beginning of the start, Human is given an Attack power of 100%. Humans can add attack power when they kill zombies, and every zombie that is killed raises 10% attack power to reach a maximum attack power of 200%. Attack power can reach 230% if you use a Combat Master. Additions will only be useful for living humans.

 

This item can only be used in Zombie: The Hero mode

Human can increase the initial attack by 30%

 
 

Unlike other zombie modes, Zombie mode: The Union is a battle resembling Team Deathmatch as usual. In Zombie mode: The Union, there are items - items that can be used by humans or zombies. The mission of this mode is to get items from the results of the loot or defeat all opponents. From the CT side, players can choose to be zombies or humans and the same as TR, free to choose to use human or zombie.

In Zombie mode: This Union players are free to choose as Human or Zombie either side CT or TR.

 
 
 

Invincibility : Player characters will be immune to attacks for a while.

Speed Up : Player's movement speed will increase for a while.

Jump Up : The player's character jump will be higher for a few moments.

Healing Party : The player's HP and teammates will be restored.

Infinite Grenade : Players can use the unlimited grenade for a few moments.

Attack x3 : The player's attack power will increase by 3x for a few moments.

Reduce Enemy Stamina : Players can reduce enemy stamina.

Blindness : The player's character will not be seen by the enemy for a while.

Invert Mouse : The movement of the player's character will be in the opposite direction to the player's mouse.

Land Mine : Mines used to blow up enemies.

Self-Destruct : Explosion that will cause damage to the user and the surroundings.

Nuclear : An extraordinary nuclear explosion that will blow up enemy players.

 

Players will get 2 points when killing players and 1 point when getting an Item.

 

The latest modes are different from the previous zombie mode. If in previous modes, humans were required to fight zombies trying to infect all humans. then in Zombie escape mode all you have to do is run and save yourself from zombies.

 

At the beginning of the game human will gather in a place, then there will be a random selection of players who become zombies. the task of human is to reach the destination and not get a zombie infection. Whereas zombies must try to infect humans before arriving and succeeding in Escape (escaping).

 
 

When on the run of humanity you will encounter several obstacles and help, these obstacles will be easier to pass if done together.

 
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